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Some of the spell conversions in the book are still handy to have and can make it a useful resource. Heroes deals mostly with character creation for a L5R-style setting and a couple of OA classes have already showed up in Xanathar’s Guide or I’ve covered in previous journals. Monsters I’d even recommend as an essential to the DM looking to run Kozakura for getting stats on many of the uniquely Japanese monsters.
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It isn’t to say that HotO and MotO books are bad nor that they aren’t useful in designing your own Oriental Adventures setting. The various clans have special powers (which was a thing back in the 90’s and early 2000s in RPGs-just look at any WhiteWolf product) whereas clans on Kozakura were just…people. L5R is built around combating the foul magic of a hellish place known as the Shadowlands which has no place in FR:KT. Likewise there is not a whole lot in the 3rd party venue for Oriental Adventures apart from Heroes of the Orient and Monsters of the Orient in the DMsGuild website, both books are loosely based off of 3rd edition Oriental Adventures the 3rd ed book was done during a brief period during which WotC had acquired the rights to the Legend of the Five Rings RPG, which being a fine Japanese Fantasy world, is *not* Kara-Tur.
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Despite mentions in the various Forgotten Realms material in the core books, Kara-Tur is ambiguous rule-wise. At the moment there is no official material for a 5th edition Oriental Adventures setting and rules for Kara-Tur.